Hearth & Blade: Version 1.0 Release!


After years of on-and-off development and 18 months of open beta testing, the Hearth & Blade core rulebook is now released!

Hearth & Blade is a campaign setting and homebrew ruleset for the first edition of the Pathfinder Roleplaying Game. Explore Yavmir, a frozen realm steeped in rich Slavic folklore. Delve into ancient ruins, acquaint yourself with strange creatures, and fight to survive in a world the gods have forsaken.

AMA on /r/Pathfinder_RPG

On Wednesday August 31st, starting around 10:00am, we’ll be hosting an AMA on /r/Pathfinder_RPG . Stop on by to ask us about any of Mammoth Island’s games, or just Pathfinder 1E modding/homebrew in general!

Developer Notes

Mathew

Hearth & Blade is a low fantasy, post-apocalyptic campaign setting. Magic is rare, heroes few, and even food and good iron are hard to come by. Adventures, such as the one included in this book, often focus on protecting communities from bandits and beasts or scraping together enough coin to afford a warm night at the inn. This is all set against the backdrop of an endless winter that makes even the most routine trips between the scattered settlements of Yavmir potentially deadly.

Although designed for the Pathfinder Roleplaying Game, the chapters on lore and history can be adapted to any system - we hope you enjoy exploring the world as much as we did imagining it!

Michael

Hearth & Blade is a strange rules chimera. Built primarily within the framework of the first edition of the Pathfinder Roleplaying Game, it also incorporates elements from the P6 Codex (which limits character progression to level six), and The Elephant in the Room: Feat Taxes in Pathfinder (which streamlines the game’s sprawling feat tree). By combining tried-and-tested homebrew rules with a number of exciting new changes, we have devised a low-magic, lore-driven roleplaying experience for players.

Despite the fact we created the campaign setting holistically, it is our hope that players both adopt and adapt rules to best serve their campaigns. Roleplaying games have always fostered improvisation, and this document provides a flexible scaffold for adventuring in Yavmir.

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